Hello,
I noticed a strange behavior with text transparency : if I use txt_Opacity(TRANSPARENT) , it works ... until the next gfx_Cls(). Is is normal ?
ex: if I do
txt_Opacity(TRANSPARENT);
print("I am transparent");
it works. But not if I do :
txt_Opacity(TRANSPARENT);
gfx_Cls();
print("I am NOT transparent although I should");
Is it normal ? I'm working with a uLCD24-PT GFX (i.e Picasso GFX2). I have attached a small 4dgl program showing my problem.
Thanks
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Pierre-Rudolf Gerlach